Where the city breathesβand where it stays closed.
ποΈ Baldurβs Gate: The primary entry point between the Upper and Lower City. It is heavily guarded by both The Watch and the Flaming Fist.
π¦ Basilisk Gate: The eastern gate connecting to the Outer City and the Coast Way. Currently a massive refugee hotspot and the most tense location in the city.
π Black Dragon Gate: The northern road leading toward Waterdeep; used mostly by wealthy merchants and Upper City travelers.
π‘οΈ Citadel Gate: The private entrance to the Watch Citadel. Unless you have official business, you aren't getting in.
πͺ¦ Cliffgate: A minor, often overlooked gate providing access to the foggy district of Tumbledown.
π€΄ The Patriar Gates: A series of exclusive gates (Gond, Heap, Manor, Sea) that allow the elite to bypass the "filth" of the Lower City entirely.
Notable landmarks outside the city walls.
β Gray Harbor: One of the busiest independent trade hubs in FaerΓ»n. It is patrolled by the Gray Wavers, the cityβs specialized harbor guard.
πΊ Dusthawk Hill: Located to the east; it is known for strict hunting restrictions and dark rumors of werewolf caves hidden in its crags.
π Wyrmβs Crossing: A massive, bridge-city crossing the Chionthar River. It is packed with cantilevered tenements, shops, and taverns. If you need it, someone is selling it here.
π° Wyrmβs Rock: A formidable Flaming Fist fortress sitting on a high rock in the middle of the river. It controls all traffic flowing into the harbor.