All official D&D Beyond races are allowed, including those from Voloβs Guide, Sword Coast Adventurerβs Guide, Elemental Evil, and Unearthed Arcana.
Flying races are allowed, but we may discuss in-game limitations for balance or setting reasons.
Homebrew races allowed only on a case-by-case basisβcheck with me first.
Magic: The Gathering Unearthed Arcana races are allowed and treated like other UA racesβjust ask if unsure.
Minor tweaks to racial traits are generally allowed if they donβt break game balance.
Tweaking races to fit a different theme or story is encouraged (e.g., forest elf tweaked as a shadow elf).
Full homebrew races must be approved ahead of time.
All official classes and subclasses from D&D Beyond content are allowed.
Homebrew classes allowed only with my approvalβI review each case personally regardless of the creator.
Unearthed Arcana classes/subclasses allowed with DM approval.
No classes from non-official or unbalanced sources without discussion.
Allowed following standard 5e rules.
Narrative justification is encouraged but not strictly required.
No forbidden class combos, but I reserve the right to discuss any that disrupt balance or story.
Party composition is flexible with no hard restrictions.
Minor thematic tweaks or reflavors are allowed (e.g., Bard as a pro wrestler).
Mechanical changes require DM approval.
Focus is on fun and fitting character concept without unbalancing play.