The Vibe: Clean, quiet, and exclusive. Home to the wealthy Patriars who look down on the rest of the city with "veiled contempt." It is lit by magical lamps and patrolled by the elite Watch.
ποΈ High Hall: The seat of government and the Council of Four.
π‘οΈ Watch Citadel: The training grounds and HQ for the Upper Cityβs protectors.
βοΈ High House of Wonders: A massive temple and workshop dedicated to Gond.
π‘ Manorborn: A neighborhood of palatial estates behind gated walls.
π· Social Hubs: The Helm and Cloak, the prestigious Three Old Kegs, and the secretive Undercellar.
The Vibe: The crescent-shaped heart of the city. A chaotic mix of harbor fog, slate-roofed tenements, and constant commerce. It is policed by the "rough justice" of the Flaming Fist and influenced by neighborhood Crews.
ποΈ Baldurβs Mouth: The primary source of news, gossip, and propaganda.
πΊ Legendary Taverns: The Elfsong Tavern (famed for its ghostly song) and the Blushing Mermaid (famed for its illicit deals).
π° The Counting House: The cityβs high-security bank and a hub for The Guild.
π° Seatower of Balduran: The imposing fortress HQ of the Flaming Fist.
β¨ Sorcerous Sundries: The premier shop for magic items and arcane needs.
The Vibe: A sprawling, unpoliced shantytown outside the walls. It is a melting pot of refugees, laborers, and gangs. There are no laws here, only the "unwritten rules" of the streets.
π Wyrmβs Crossing: A massive bridge crowded with multi-story tenements, shops, and taverns over the river.
π Little Calimshan: A walled enclave of Calishite culture, colors, and cuisine.
π Stonyeyes: The bustling stables and stockyards for all overland trade.
πͺ¦ Tumbledown: A perpetually foggy district centered around the Cliffside Cemetery.
π Rivington & Riverveins: Hubs for smuggling, fishing, and hiding from the law.