Stealth means moving carefully from one hiding spot to another β not just βinvisible walking.β
Describe how you sneak or hide; success depends on rolls against enemy perception.
Use cover, stay quiet, and think tactically about positioning.
If enemies canβt see you, youβre an unseen attacker and gain advantage on attacks.
Making noise or attacking without stealth reveals you until you hide again.
Enemies canβt target you unless they have special senses.
Hidden means youβre unseen and unheard, causing disadvantage on attacks against you.
Attacking or moving openly reveals you.
You can hide again by taking the Hide action or finding new cover.
Attacking while hidden grants advantage.
Makes you unseen; attacks against you have disadvantage, and your attacks have advantage.
Attacking, casting spells, or certain actions break invisibility.
Traps are occasional, meaningful challenges tailored to the story.
They focus on problem-solving, not just damage or rewards.
Overcoming traps does not grant XP.
I might use group initiative for similar enemies to speed up combat.
Large groups may be split into smaller groups with separate initiatives.
I roll damage once per hit and assign damage to PCs as appropriate.
Keeps combat fast and manageable while maintaining tension.
I use this table to quickly estimate how many targets fail saves against AoE spells or effects.